OpenLifeSim

Special careers · Tech Startup Founder

Tech Startup Founder: build it, then find out if it fits

You choose a product, how to charge for it, how to find customers and how your team works. The game has a hidden table that decides whether those four choices go together, and you only find out from how the customers react. Then you hire, ship, raise money and try to keep control of your own company.

Tech Startup Founder career card art in OpenLifeSim

Tech Startup Founder at a glance

To start
Nothing. A seed round follows your first choices
The choices
10 products · 6 pricing models · 7 channels · 5 ways of working
Bankruptcy
Your second year in the red
The exits
Buyout from $250k revenue · IPO from $100M

In US dollars. The game shows the same amounts in the money of whichever country you live in.

The Tech Startup Founder board in OpenLifeSim: a company in its fifth year with $13M revenue, $5.1M costs, $18M cash and 2.8k customers, 28 of 100 staff, an AI product part-built, and the development and infrastructure departments with named staff.
Year five: revenue, costs, cash and customers, the next product still being built, and who is working on what.

The four choices

The product can be an operating system, an ERP system or a computer in any era. Databases, frameworks, SaaS and cloud become available in 1991, and big data, data labelling and AI in 2017. Which ones you can pick depends on when your character was born.

To charge for it, you pick one of six models: ads, freemium, open source with paid support, a marketplace cut, a paid product or an enterprise licence. To find customers, you pick from word of mouth, a sales team, trade shows, print and billboards, search ads, social media and influencers, or television. Each channel needs a certain amount of charisma from you. Your team can work waterfall, design-led, data-driven, agile or lean, and each of those needs some management skill.

The product and the pricing are locked once you choose them. The channel and the way of working can be changed later. Behind all of it is a table of 76 pairings that decides what goes with what. The game never shows it to you.

Building and running the company

Nothing sells until the product ships. You can ship a bare minimum or keep rebuilding until it's right, and the most polished version takes twenty times the work of the first. Each new product costs twice as much as the one before, and after a few years customers start drifting away from the old ones.

Each year you can put up to 16 of your own time points into building or into a department. Staff come in four grades, from interns to the best people available, across six departments. HR only shows up once the office holds 100 people. The first ten desks are free, and the bigger offices cost $1M, $25M and $500M. Your own living costs are paid by the company.

How it goes wrong

You're allowed one year in the red. The second one is bankruptcy. If you own less than half the company and it's losing money, the board can push you out. Growing by more than 10% a year attracts competitors, who can force your price down by as much as 60%. Other companies poach your staff, people ask for raises, and your investors (some want growth, others want returns) get moody.

Selling or going public

Once revenue reaches $250,000, buyers start making offers, and you get your share of the price. To go public you need $100M in revenue, a profit and three years of accounts. A listed company stays in your portfolio and pays you part of its earnings every year, whatever you do with the rest of your life.

Questions

Do I need money to start a company?

No. There's no entry requirement. Once you've chosen what to build and how to charge for it, investors put in a seed round in exchange for part of the company.

Can I lose my own startup?

Yes. A second year in the red means bankruptcy, and if you own less than half of a company that's losing money, the board can push you out.

Is running the startup all I do in that life?

No. It's one career inside a life simulator. You still have a family, a home and a body that gets older, and a company that goes public keeps paying you after you move on.

The other special careers

Each one has its own screen and its own money, and you can try more than one in a single life.

Start a life

It's free and it runs in your browser. You'll be born, grow up, and find out whether this life ever gets the chance.