OpenLifeSim

Changelog 1.6 Chorus Beta

Life often starts with a childhood story, from a jar of coins on the kitchen table to a fence crossed at night. School now requires more engagement, there's a graveyard to keep, and the beach has treasure under it. Here's everything that changed.

See what's new in 1.6.6 version 1.6-chorus-beta
15
childhood stories
189
childhood events
21
skills to learn
1
new career
3
new places in 3D
1
car that flies?
Childhood

Fifteen background stories

Screenshot: a card from The Jar at age 8, The school trip, a class boarding a bus with one child standing apart, and three answers: pay for it yourself, say you are ill that day, or tell the teacher Screenshot: a card from In Care at age 6, The black bag, a child holding a photo frame beside a bin bag on the bed, and three answers: the photo, the toy or the jumper
New

A childhood of your own

Lives start with a story, some of them sad, some happy, but how it turns out is entirely up to you.

Grow up poor with a jar on the kitchen table, beside a mum with depression, with a loan shark at the door or a dad in prison. Look after a sick parent, live through a divorce, or find out the will was a bill. Move abroad, grow up in care, or sleep rough with parents who have no papers.

Diorama of a child with a violin by a red stage curtain Diorama of children by a neighbour's workshop shed, a man in its doorway Diorama of a queue of customers at a family shop's counter
New

Three good starts

Not every childhood is hard.

Diorama of a mother lying on the sofa in a dim room, her child by the window Diorama of two men at the front door, a child watching from the hall Diorama of a child and a father at a table in a prison visiting room Diorama of a family asleep under a bridge
New

A way out

Even if life is hard, there is sometimes a way to get out and improve your situation.

If you'd rather not play hard starts, switch Hard starts off in Settings.

Screenshot: a border fence at night with razor wire and a watchtower sweeping its searchlight, a guard with a dog far off, the family in a line by the wire and a green beam marking the safe side
New

In The Border, the night your family crosses the fence is played in 3D. Keep everyone out of the searchlight and the torches, and keep them quiet. A parent can draw the light away so you get across on your own.

Screenshot: Growing up at eighteen after In Care, the cards played above, how it ended with family, and what it gave you, Starts from nothing, a year on the street hurting 50% less and motel rent 40% less, and what it left, The packed bag
New

What it gave you, and what it left

At eighteen your childhood is added up: the strength it gave you and the scar it left, each with what it does for the rest of your life. Grow up in care and you know how to start from nothing, so a year on the street hurts half as much.

Screenshot: the death screen of a child who died at 12 in The Jar, the road through the last cards with the answers picked lit and a line to Died at 12
New

The road you took

When a life ends, you can reminisce about the life choices you've made.

Screenshot: the Relations page with brothers, a sister and strangers, and below them Remembered, with Mum and Dad greyed out, 12 years ago, and +6 happiness for reminiscing
New

Remember the dead

Family who have died stay on your Relations page, greyed out under Remembered. Once a year you can reminisce about each of them.

Learning

The Learning Ladder

Screenshot: the Maths ladder, theory at 11.6 with an exam at 14, and the rungs Basics, Grounding, Competent, Advanced and Expert, each with who teaches it Screenshot: the Learn page at age 10, maths, knowledge, arts, music and science on theory and practice bars, and this year's learning at 3 of 7 with a grade A
Redesigned

Learn differently

The study board and its cards are gone. School, university, work and your evenings are places to learn now. Every skill has a theory and a practice track, and you climb them by pressing explain, try and correct. Each press takes time.

Follow the class spends whatever school time is left and sits the exams. School time you don't use is gone when the year turns.

Screenshot: the school choice at six, New York primary schools ranked by the subjects wanted: a public school, a selective one with an entry mark, and a private academy with a research lab at $5,000 a year
New

Pick a school

At six and at eleven your parents choose your school. Every school has its own timetable: a public school with no kit teaches three subjects, a private one with a lab teaches six. You can ask them to move you, and promising them a B helps.

Screenshot: the target road to Actuary at age 10: knowledge and maths to work on now, a bachelor's in 6 years, a master's in 9, and the job in 11 years at the earliest
New

Aim at a job

Pick the job you want and the Transcript draws the road to it: what you need now, each school at the age it opens, and the earliest you could start.

Careers

Graves, trucks and the army

Screenshot: the Graveyard Keeper on the gravel path of her yard by day, rows of graves from wooden crosses to marble tombs and weeping angels, a grave half built under a timber frame, and the forest behind
New

The Graveyard Keeper

A new special career. Clear the forest, lay graves by hand and keep them clean, and every grave pays you each year. A better grave pays more.

Screenshot: the graveyard at night, the keeper raising a spade in a circle of flashlight as three zombies with life bars come at her between weeping angels, and a Hit button
New

Keep the dead down

A grave left dirty angers the dead, so they may rise. The dead break the graves around them, then come for you. At night you'll want a flashlight.

Put them down and they drop loot. A friendly zombie at the old tomb forges it into better tools.

Screenshot: the Graveyard Keeper's screen, a paper plan of the yard with forest, graves and a risen one, this year's takings, the graves from clean to broken, and five tiers of stones
New

The yard on paper

The career's screen is a plan of your yard: what it took this year, how clean the graves are kept, and the next stone you can unlock.

Screenshot: the fleet office at level 2, seats 5 of 5, what the drivers bring in against what the trucks cost, and two trucks with three and two drivers
New

A fleet of your own

A Delivery Driver can hire drivers now. Take the Fleet Management Course and lease a truck for each one. At first the driver will not generate profit, but after you level up, this will quickly change.

Screenshot: the army's qualification card at eighteen, a medical room stamped Fit for service, an athletics gauge over the line, and two answers: look at a career in the army, or not for me
New

Called up at eighteen

At eighteen everyone is called to the army's board, once. Pass the medical and the run and the Soldier career opens.

The club you went to as a child points you at its career too, once you're old enough: the football club at Football Player, karting at Delivery Driver.

The beach

Dig for treasure

Screenshot: the player sweeping a metal detector over the sand, its coil glowing over a find, sunbathers on towels under an umbrella, swimmers behind, and a Dig button
New

Dig the beach

Walk an endless beach with a metal detector. The beep quickens as you get close, and a new shovel comes every four hours.

Dig up coins, jewellery, car keys, a wedding ring to give back or sell, or the pieces of a map that leads to a chest. Your shovels are kept on your account, so sign in to keep digging.

Screenshot: the Halloween chase on the beach, zombies and a caped vampire closing in on the player by a pier with life bars over their heads, the dropped detector in the sand, and a Punch button
New

Mind the sunbathers

Sweep the detector over too many people and the crowd comes after you. Hit back and somebody calls the police.

From 28 October to 3 November the dead join the chase. Send all twenty back and you get the Halloween medal and two costumes.

Diorama of a person washed up on a beach under a palm tree
New

Swim away

Swim out past the buoys and you wash up in another country with nothing. Without papers, odd jobs pay less, no job on the Ladder will take you and no school will enrol you, until the country makes you a citizen.

Driving

A car that flies

Screenshot: the silver Tesra Loudsteer 21 metres above a cliffside road over the sea, mid-spin with its jets firing, the air and height readouts beside the pedals
New

The Tesra Loudsteer

An electric hypercar with jets. Lift it off the mountain road, boost, brake in the air and spin it. One tank of air holds you up for about twenty seconds and refills while you drive.

A hard landing costs you money. Land on the roof and the drive is over.

Rules

What works differently

Rule change

The youth serum is free for signing in

Every account gets one dose for signing in, and the serum isn't sold anymore.

Rule change - skills

Fewer, broader skills

There are 21 skills now. Counting and logic became maths, basketball and handball became sport, and cooking is a skill of its own. Your old skills carry over.

Rule change - jobs

Jobs ask for what school teaches

A job behind a degree or a trade asks for more than it did, and its main skill has to reach the level that schooling gets you to. The rest you learn on the job below it.

New - learning

Any skill, in the evenings

A skill your school doesn't teach can be learnt in the evenings with a tutor, a coach, a course online or on your own.

New - learning

Your parents can pay

When a lesson costs more than you have, ask your parents. A yes covers every lesson you're short for, for the rest of that year.

New - childhood

Ordinary years, your childhood's way

The broken toy, the art homework and the after-school clubs are told the way your childhood would tell them. A family with nothing can't pay for lessons or give you pocket money.

Rule change - tech founder career

HR hires what the lines need

Once HR is open it stays open and hires for whatever each line is short of at the end of the year. The bars show who it's going to hire.

New

Help in the corners

What's next and the bug report sit on the corners of the bottom bar on every page. What's next also shows quick actions, training, free time and your look now.

Your saves come with you

OpenLifeSim is a free life simulator you play in your browser. A life you started before 1.6 carries on where you left it, with its skills moved onto the new list. The game has moved on since: see what's new in 1.6.6.

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