One press to learn
Learn is a single button now. Each subject has its own page with its level, the next exam and what your study kit adds.
1.6.6 is mostly about learning. Studying got its own kit, hustling got levels, and work now teaches through the people you work with. Health can finally go back up, too.
Learn is a single button now. Each subject has its own page with its level, the next exam and what your study kit adds.

Notes, a method, a desk, a chair, a lamp, a board, tools and a teacher all go in their own slot. Better things make every Learn count for more, and some only help one or two subjects.

Every new level gives you a pick of three things. Every fifth level is an exam that uses up some of your spare things.
The shop sells things up to the third tier. Anything better comes from picks, the beach and graduation.
Teachers are paid by the session and take you past where you'd get on your own. Coffee gives a few Learns a lift.
At six you start school with nothing, and pick one thing out of three for your school bag.

Your first day of school is a short 3D walk from the bus to the door.

Finishing university forges a diploma in a graduation hall. Burn up to five things into it and it keeps their multipliers.
Languages have levels from A1 to C2, learned one lesson at a time.
Some picks are traits instead of things. They last the whole life, and picking one again levels it up. A Traits page shows the ones you have.

Your normal hours teach you nothing new. Extra hours do, and they push your performance up.

Three colleagues and a boss decide how much extra hours teach. They come and go, and a yearly review hands out gifts to keep them longer or make them teach more.
Ordinary jobs don't play a minigame every year anymore. Special careers keep theirs.
A degree gives you a profession, like Medic or Programmer, worth more pay in its field. The interview shows exactly what you'll be paid.

Every shift earns hustle experience, and every level brings a pick and a pile of cash.
Hustle has its own things: a toolbelt, ways to find listings and ways to bill. They bring more listings, better pay and extra time to hustle.
Some jobs are riskier than others. When a shift goes wrong you pay for it in money or tools, and safety gear helps.
Walks, runs and a fit body give health back, up to what's normal for your age.

Care is free where the country has a health service, or you can pay for it. Either way there are three hospitals to choose from, rated by stars.

When your health gets low, an emergency visit can pull you back. It takes part of the year, and after fifty it doesn't always work.
Other diggers walk the beach now and dig what you would have. Get too close and they'll fight you. A knockout costs you three levels.
Everything you dig up comes in a corked bottle. Tap to pull the cork.
Every third find brings an upgrade.
When a life ends you pick one of three boosts. They stack for every life after, and you redeem them in a library.
Each childhood story leaves a keepsake on your account that helps later lives study.
Both pages are laid out like Study now, with totals first and each car on its own page.
The fence crossing in The Border story is playable in 3D, under the northern lights.
A year eating from the bins now shows you doing it.
Happiness wears off more slowly, so a busy working life lasts longer before it runs dry.
A pension pot you stop paying into pays out at pension age, even if you never pressed Retire.
OpenLifeSim is a free life simulator you play in your browser. A life you started before 1.6.6 carries on where you left it.
▶ Play 1.6.6Earlier: 1.6 Chorus · 1.5 Leon · 1.4 Louis · 1.3 Chiron